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A Heroine with enough points in Animal Ken can persuade a lost cat into her arms, while one without this skill will need a fish to serve as bait. Your class approach and available skills will determine the puzzle solutions available to you. Sorceresses fall somewhere in between, using magic for both offense and avoidance.
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Rogues are sneakier and go behind characters’ backs as needed. Warriors typically prefer the direct approach, rarely shying away from confrontation. This means that playthroughs will vastly differ depending on your class and chosen attributes. Stats and skills come into play in all aspects of the game, including battle, exploration, and solving quests. She begins with a certain level in stats like Strength, Endurance, and Agility-which directly affect Health, Mana, and Stamina-as well as class-related skills such as Acrobatics, Magic, and Stealth. You begin the game by choosing one of three classes-Warrior, Sorceress, or Rogue-and assigning training points to your Heroine. Point-and-click adventuring still comes into play, though, and there is plenty of item collecting, puzzle solving, and dialogue-branching throughout the game’s more active-and open-ended-quests.īesides the obvious and direct comparison to Quest for Glory, these features and Heroine’s Quest as a whole often feel like a precursor to many Western RPGs, such as The Elder Scrolls series. Your Heroine will fight trolls, level up, grow hungry, agree to help villagers, sometimes fail to help villagers, and explore a large, open world.
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They are role-playing games, with random encounters, battles, side quests, armor, and skills to contend with. Although Quest for Glory and Heroine’s Quest look like standard point-and-click adventure games at first glance, this is far from the truth. Gamers unfamiliar with Quest for Glory may need a bit more direction in their decision tree.